SIGGRAPH 1986 论文列表
Proceedings of the 13th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1986, Dallas, Texas, USA, August 18-22, 1986.
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Filtering by repeated integration.
Anti-aliasing in topological color spaces.
Adaptive precision in texture mapping.
Ray tracing deformed surfaces.
Ray tracing parametric surface patches utilizing numerical techniques and ray coherence.
Ray tracing complex scenes.
An object-oriented user interface management system.
Creating highly-interactive and graphical user interfaces by demonstration.
A multitasking switchboard approach to user interface management.
Snap-dragging.
Hairy brushes.
Two bit/pixel full color encoding.
A montage method: the overlaying of the computer generated images onto a background photograph.
A consistent hierarchical representation for vector data.
Managing geometric complexity with enhanced procedural models.
An adaptive subdivision method for surface-fitting from sampled data.
Automated conversion of curvilinear wire-frame models to surface boundary models; a topological approach.
Constructive solid geometry for polyhedral objects.
Free-form deformation of solid geometric models.
The rendering equation.
A radiosity method for non-diffuse environments.
Continuous tone representation of three-dimensional objects illuminated by sky light.
Atmospheric illumination and shadows.
Fast constructive-solid geometry display in the pixel-powers graphics system.
Fast Phong shading.
A fast shaded-polygon renderer.
Combining physical and visual simulation-creation of the planet Jupiter for the film "2010".
A simple model of ocean waves.
Modeling waves and surf.
Real time design and animation of fractal plants and trees.
The synthesis of cloth objects.
The definition and rendering of terrain maps.
Image rendering by adaptive refinement.
A differential compiler for computer animation.
Real-time shaded NC milling display.