SIGGRAPH14

SIGGRAPH 1987 论文列表

Proceedings of the 14th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1987, Anaheim, California, USA, July 27-31, 1987.

A two-pass solution to the rendering equation: A synthesis of ray tracing and radiosity methods.
A shading model for atmospheric scattering considering luminous intensity distribution of light sources.
The zonal method for calculating light intensities in the presence of a participating medium.
Rendering antialiased shadows with depth maps.
Bidirectional reflection functions from surface bump maps.
Planar 2-pass texture mapping and warping.
An efficient new algorithm for 2-D line clipping: Its development and analysis.
Character generation under grid constraints.
Rectangular convolution for fast filtering of characters.
Energy constraints on parameterized models.
Controlling dynamic simulation with kinematic constraints.
Elastically deformable models.
A parallel processor architecture for graphics arithmetic operations.
Shading bicubic patches.
Real-time manipulation of texture-mapped surfaces.
Efficient algorithms for 3D scan-conversion of parametric curves, surfaces, and volumes.
Marching cubes: A high resolution 3D surface construction algorithm.
Set operations on polyhedra using binary space partitioning trees.
Direct least-squares fitting of algebraic surfaces.
Discrete Beta-splines.
Boundary evaluation of non-convex primitives to produce parametric trimmed surfaces.
Ray tracing complex models containing surface tessellations.
Adaptive forward differencing for rendering curves and surfaces.
Accurate triangulations of deformed, intersecting surfaces.
The Reyes image rendering architecture.
FRAMES: Software tools for modeling, rendering and animation of 3D scenes.
GRAPE: An environment to build display processes.
Ray tracing JELL-OTM Brand Gelatin.
Generating antialiased images at low sampling densities.
Fast ray tracing by ray classification.
Principles and applications of pencil tracing.
Principles of traditional animation applied to 3D computer animation.
Flocks, herds and schools: A distributed behavioral model.
A muscle model for animation three-dimensional facial expression.
1987 ACM/SIGGRAPH Achievement Award.
1987 Stephen A. Coon's Award.