SIGGRAPH16

SIGGRAPH 1988 论文列表

Proceedings of the 15th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1988, Atlanta, Georgia, USA, August 1-5, 1988.

Extending graphics standards to meet industry requirements (panel session).
Designing effective pictures: is photographic realism the only answer? (panel session).
Hardware strategies for scientific visualization (panel session): 58.
Software directions for scientific visualization (panel session).
X Window System (panel session).
Media technology (panel session).
The reality of computer graphics in the motion picture industry (panel session).
What can we learn by benchmarking graphics systems? (panel session).
Computer graphics and the changing methodology for artists and designers (panel session).
Four paths to computer animation: entertainment, broadcast, education and science - will their future converge? (panel session).
User interface toolkits; present and future (panel session).
Parallel processing for computer vision and display (panel session).
Screen PostScript (panel session).
A hand biomechanics workstation.
Applications of computer graphics to the visualization of meteorological data.
Getting graphics in gear: graphics and dynamics in driving simulation.
Motion interpolation by optimal control.
Realistic animation of rigid bodies.
Collision detection and response for computer animationr3.
Constraints methods for flexible models.
Modeling inelastic deformation: viscolelasticity, plasticity, fracture.
Terrain simulation using a model of stream erosion.
A display system for the Stellar graphics supercomputer model GS1000.
Virtual graphics.
High-performance polygon rendering.
Constant-time filtering with space-variant kernels.
Reconstruction filters in computer-graphics.
Intensity fluctuations and natural texturing.
Hierarchical B-spline refinement.
A recursive evaluation algorithm for a class of Catmull-Rom splines.
Rendering trimmed NURBS with adaptive forward differencing.
A modeling system based on dynamic constraints.
The motion dynamics of snakes and worms.
Spacetime constraints.
Plant models faithful to botanical structure and developmentr.
Development models of herbaceous plants for computer imagery purposes.
Harnessing chaos for image synthesis.
A study in interactive 3-D rotation using 2-D control devices.
Graphical search and replace.
ConMan: a visual programming language for interactive graphics.
A new radiosity approach by procedural refinements for realistic image sythesis.
A ray tracing solution for diffuse interreflection.
A progressive refinement approach to fast radiosity image generation.
Volume rendering.
V-buffer: visible volume rendering.
A rendering algorithm for visualizing 3D scalar fields.
Subanosecond pixel rendering with million transistor chips.
An efficient algorithm for finding the CSG representation of a simple polygon.
The triangle processor and normal vector shader: a VLSI system for high performance graphics.
A parallel algorithm for polygon rasterization.