SIGGRAPH 1995 论文列表
Proceedings of the 22nd Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1995, Los Angeles, CA, USA, August 6-11, 1995.
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3D graphics through the Internet - a "shoot-out" (panel session).
Visual effects technology - do we have any? (panel session).
Grids, guys and gals: are you oppressed by the Cartesian coordinate system? (panel session).
Standardisation - opportunity or constraint? (panel session).
Performing work within virtual environments (panel session).
Algorithms and the artist (panel session).
Visualizing the Internet: putting the user in the driver's seat (panel session).
Aesthetics & tools in the virtual environment (panel session).
New developments in animation production for video games (panel session).
Videogame industry overview: technology, markets, content, future (panel session).
Integrating interactive graphics techniques with future technologies (panel session).
Interactive multimedia: a new creative frontier or just a new commodity? (panel session).
Museums without walls: new media for new museums (panel session).
Set-top boxes - the next platform (panel).
A national research agenda for virtual reality: report by the National Research Council Committee on VR R&D (panel).
David vs. Goliath or mice vs. men? production studio size in the entertainment industry (panel session).
Extracting surfaces from fuzzy 3D-ultrasound data.
Time-dependent three-dimensional intravascular ultrasound.
Feature-based volume metamorphosis.
Image metamorphosis using snakes and free-form deformations.
Stratified sampling of spherical triangles.
Analytic antialiasing with prism splines.
Optimally combining sampling techniques for Monte Carlo rendering.
A frequency based ray tracer.
A frequency-domain analysis of head-motion prediction.
Navigation and locomotion in virtual worlds via flight into hand-held miniatures.
An integrated environment to visually construct 3D animations.
Rendering interactive holographic images.
X-splines: a spline model designed for the end-user.
A general construction scheme for unit quaternion curves with simple high order derivatives.
Modeling surfaces of arbitrary topology using manifolds.
A signal processing approach to fair surface design.
Specializing shaders.
Applications of irradiance tensors to the simulation of non-Lambertian phenomena.
Physically-based glare effects for digital images.
A realistic camera model for computer graphics.
Polygonization of non-manifold implicit surfaces.
Implicitization using moving curves and surfaces.
Decorating implicit surfaces.
Animating soft substances with implicit surfaces.
Fast multiresolution image querying.
Stochastic screening dithering with adaptive clustering.
AutoKey: human assisted key extraction.
Correction of geometric perceptual distortions in pictures.
Fast and resolution independent line integral convolution.
Cellular texture generation.
Pyramid-based texture analysis/synthesis.
Artistic screening.
An interactive tool for placing curved surfaces without interpenetration.
Interactive physically-based manipulation of discrete/continuous models.
Intelligent scissors for image composition.
Image snapping.
Multiresolution analysis of arbitrary meshes.
Spherical wavelets: efficiently representing functions on the sphere.
Live paint: painting with procedural multiscale textures.
Feature-based control of visibility error: a multi-resolution clustering algorithm for global illumination.
Versatile and efficient techniques for simulating cloth and other deformable objects.
Depicting fire and other gaseous phenomena using diffusion processes.
Creation and rendering of realistic trees.
Automatic reconstruction of surfaces and scalar fields from 3D scans.
Motion warping.
Motion signal processing.
Fourier principles for emotion-based human figure animation.
TicTacToon: a paperless system for professional 2D animation.
Animating human athletics.
Automated learning of muscle-actuated locomotion through control abstraction.
Realistic modeling for facial animation.
Multi-level direction of autonomous creatures for real-time virtual environments.
Plenoptic modeling: an image-based rendering system.
QuickTime VR: an image-based approach to virtual environment navigation.
Polygon-assisted JPEG and MPEG compression of synthetic images.
Geometry compression.
Steven A. Coons award for outstanding creative contributions to computer graphics.
Computer graphics achievement award.