SIGGRAPH29

SIGGRAPH 1996 论文列表

ACM SIGGRAPH 96 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH 1996, New Orleans, LA, USA, August 4-9, 1996.

Yugi Kyoshitsu: the play.
WindEagle.
Wet waltz.
Watch out!
Warashi.
Walking around.
Visualizing time-dependent particle tracing for the V-22 tiltrotor aircraft.
Twister.
Transparance.
Twinkle of love.
Too good to be true.
Three wishes.
The OPTICAL project at UC Berkeley: computer-aided cornea modeling and visualization.
The ocean.
The lost temple expedition.
The Maestro plays.
The living cell.
The little arrow that couldn't.
The jackpot city.
the green man.
The fight.
The butterfly sequence from Columbia Pictures "The Craft".
The arrival.
The architecture of decay: Giovanni Bastista Piranesi/Lebbeus Woods.
Thalassa.
Television monster.
Subdivision kaleidoscope.
Shark attack sequence from "James and the giant peach".
Sakuratei.
Rolling Stones - like a rolling stone.
Rofly - fly hard.
Plymouth Neon popcorn.
Placebo.
Period.

Petula & Freddie.
Pepsiman introduction.
Paris 1999.
Oldsmobile caught their eye.
Nightfall.
Nightlight.
Naked empire.
News.
MTV music awards 95 - les numeros de cirque.
Mouse embryo visualization.
Music.
Mercedes rhino how-to.
MMB & renaissance.
Martini "pop art".
Metal hat.
Matador.
Ma la notte.
"M" the invisible universe.
Le flipper.
La stele.
Krakken.
Jumanji.
Joe's apartment - roach rally.
Joe's apartment - funky towel.
Isle of you.
Itsibitsihonolulu-strandbikini.
Instant d'apres.
Introduction to human rights.
In the forest.
Hydrodynamic simulations of star formation.
I Faust.
How does drinking affect driving?
Huzzah (Bobaloo the beast boy).
Homer3: the Simpsons 1995 Halloween special.
Histoire de crayon.
Herbie Hancock - dis is da drum.
Hallmark magnet.
Glacier run.
Golden shoes.
Gitanes.
Gex.
Générique officiel d'imagina 96.
Formation of accretion disks and jets around black holes.
Fibonacci and the golden mean.
FMC subsea GL/GLL modular cluster manifold system.
Fan-tasy.
Esquisses.
Envisioning Yuan Ming Yuan.
Enigma out from the deep.
Eclipse.
Dynamic balance and walking control of planar bipeds.
Echappee belle (breakaway).
Dreamaker.
Dutch Nelson, galaxy guy.
Dragonheart.
Different themes.
Cycles.
Crimson tide.
Cosmic voyage: galaxy formation and interaction.
Convolve.
Computer-generated environments and digital matte work for the films "Casino" and "Dunston checks in".
Compuserve whale.
Citroen Saxo.
Chocolate.
Cites Anterieures-Brugge (excerpt).
Chicken crossing.
Calderaland.
CALVIN: collaborative architectural layout via immersive navigation.
Breath.
Boxes.
(Body, mind, soul).
Bloup.
Bio-zoo.
Big bear: paper bag bear.
better life.
Babe, the making of.
Atlanta in motion.
Artica intergalaxia.
Archway cookies talking cow.
Alley oops!
Aftershocks.
A worm's life.
Introduction - computer animation festival.
SIGGRAPH 96 electronic theater open and close.
WebToons: a method for organizing and humanizing Web documents.
Vision-based modeling for production-quality integration of photographic imagery and 3D graphics.
Traditional cel animation look with 3D renderers.
Stripe: a software tool for efficient triangle strips.
Simulated photographic development of synthetic images.
Real-time collision detection for motion simulation within complex environments.
Random caustics: natural textures and wave theory revisited.
Multi-scale viewing.
Interactive modelling of branching structures.
Interacting with virtual gorillas: investigating the educational use of virtual reality.
Hi-lo stereo fusion.
Fast soft shadows.
Fast rendering of subdivision surfaces.
Fast and flexible polygonization of height fields.
Effective removal of detail for a multi-resolution viewer.
Distributed ALIVE.
Creating volume-based virtual anatomy for bioengineering analysis.
Automatic video tracking by probabilistic propagation.
Autographic halftoning for artist-printmakers.
Telematic and telepresence installations.
SPACE|R A C E.
ParkBench public-access Web kiosks.
Illusions/delusions.
The making of the butterfly shot for "The Craft".
Telling a story with automated motion synthesis.
SoRender.
Homer3: the Simpsons Halloween special (Treehouse of Horrors VI).
Cosmic voyage: scientific visualization for IMAX film.
Introduction - welcome to the SIGGRAPH 96 sketches.
Simulation of human flow in architectural spaces with particle systems.
FlyThru the Boeing 777.
Digital architecture: from digital images to virtual walkthrough and automated model-making.
Animation and imaging for litigation support.
The remembering: an interactive cdPlus application.
FreeWalk: supporting casual meetings in a network.
Creating an interactive catalog for an art college.
Terminator 2 - 3D.
Real-time responsive synthetic dancers and musicians.
MaxHeadRoom of the 21st century: producing realistic talking head animations using the actors system.
Life forms: an application of computer graphics to support dance choreography.
IF ALL THE WORLD'S A STAGE: the impact of global illumination on the entertainment and architectural lighting art.
A flock of words: real-time animation and video controlled by algorithmic music analysis.
Virtual Neandertals.
SCIRun: applying interactive computer graphics to scientific problems.
Computer applications of the visible human dataset.
Clinical application of computer graphics for design and delivery of conformal radiation therapy.
AAPE: 3D data acquisition, analysis, presentation and exchange.
Visualization of earth and space science data at JPL's science data processing section.
Interactive visualization for operational high-resolution weather forecasting at the 1996 centennial Olympic games.
Distributed scientific visualization of ocean models.
Data visualization of geophysical and oceanographic data at the Naval Oceanographic Office.
Animations from NASA's exploration of outer space: use of computer graphics with satellite data.
Introduction - applications.
STORZart.
Watch your language: typography in motion.
Virtual New Orleans.
Wizard Island.
Where no one has gone before.
wango: IW (Immortal Wire).
Visualization of earth and space science data.
The virtual space fortress.
Virtual society.
Virtual playspace.
Virtual lepidoptera.
The virtual Lego village.
Virtual Kabuki system.
Vibescape.
Tenochtitlan: the clash of empires.
Spirits of the Bayou.
Space browsers: a tool for ubiquitous tele-embodiment.
Soundscapes entertainment.
San Francisco rush.
R.O.V.E.R. II.
Riverworld.
Projec(tions).
Plasm: yer mug.
Overcoming phobias using virtual reality.
Neither here nor there.
Journeys by telecommunity.
Interview.
Interactive multiplayer HoverBall.
HapticWeb.
Haptic challenge: an I-FORCE computer game.
Guerrilla gallery.
Global interior project.
d-rhum.
Dr. Jackt's Robot Island.
Distributed scientific visualization of ocean models.
Digital Dixieland.
Deceiving manipulation with a palmtop display.
Cypress adventure.
Be now here (welcome to the neighborhood).
Bayou sauvage.
Artificial dolphins.
Introduction - digital bayou.

Getting women wired: new connections in art and technology.
Untitled I & untitled II.
St. Agnes and the burning train.
Frequent flyer & endangered species.
Cellular.
Soporific souls: sacrifices of the holocaust rediscovered.
Mnemonic notations.
The excessive image.
Legal tender.
Bone-grass boy: the secret banks of the Conejos River.
La Monalisa Chibcha.
American album.
Without a special object of worship.
Wall.
What kind of pictures do you take?
Databank of the everyday.
Pretty good privacy.
Rouen revisited.
Altar.
Internet hybrids and the new aesthetic of worldwide interactive events.
Teleporting an unknown state.
The smart stall.
Global interior project: networked multi-user virtual environment project.
Beyond pages.
Mistaken identities.
Information superhighway.
Come in...
Life journey.
Masturbatory interactant.
IntroAct & MIC exploration space.
Bodies INCorporated.
Neither here nor there.
The meadow.
Middle passage.
The third dimension of "Ritratto di gentiluomo".
Mozart's piano fugue, opus 154 "a musical score lent acoustic form".
Interface.
Goldenmask & ritual dance.
The bridge.
Introduction - welcome to the bridge.