SIGGRAPH35

SIGGRAPH 1998 论文列表

Proceedings of the 25th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1998, Orlando, FL, USA, July 19-24, 1998.

Painterly Rendering with Curved Brush Strokes of Multiple Sizes.
A Non-photorealistic Lighting Model for Automatic Technical Illustration.
Texture Mapping for Cell Animation.
Computer-generated Floral Ornament.
A New Voronoi-based Surface Reconstruction Algorithm.
Wires: A Geometric Deformation Technique.
Exact Evaluation of Catmull-Clark Subdivision Surfaces at Arbitrary Parameter Values.
Non-uniform Recursive Subdivision Surfaces.
mediaBlocks: Physical Containers, Transports, and Controls for Online Media.
Constellation: A Wide-range Wireless Motion-tracking System for Augmented Reality and Virtual Set Applications.
A Distributed 3D Graphics Library.
Techniques for Handling Video in Virtual Environments.
Non-distorted Texture Mapping for Sheared Triangulated Meshes.
Interactive Reflections on Curved Objects.
Fast Calculation of Soft Shadow Textures Using Convolution.
Efficient Simulation of Light Transport in Scences with Participating Media Using Photon Maps.
A Perceptually Based Adaptive Sampling Algorithm.
A Multiscale Model of Adaptation and Spatial Vision for Realistic Image Display.
Realistic Modeling and Rendering of Plant Ecosystems.
Reproducing Color Images Using Custom Inks.
Progressive Radiance Evaluation Using Directional Coherence Maps.
Multiple Viewpoint Rendering.
Layered Depth Images.
Visibility Sorting and Compositing Without Splitting for Image Layer Decompositions.
Recovering Photometric Properties of Architectural Scenes from Photographs.
Multiple-center-of-projection Images.
Rendering Synthetic Objects into Real Scenes: Bridging Traditional and Image-based Graphics with Global Illumination and High Dynamic Range Photography.
The Office of the Future: A Unified Approach to Image-based Modeling and Spatially Immersive Displays.
Efficiently Using Graphics Hardware in Volume Rendering Applications.
A Shading Language on Graphics Hardware: The Pixelflow Shading System.
The Clipmap: A Virtual Mipmap.
The Design of a Parallel Graphics Interface.
Real Time Compression of Triangle Mesh Connectivity.
Progressive Forest Split Compression.
Appearance-Perserving Simplification.
Interactive Multi-Resolution Modeling on Arbitrary Meshes.
MAPS: Multiresolution Adaptive Parameterization of Surfaces.
Subdivision Surfaces in Character Animation.
Synthesizing Realistic Facial Expressions from Photographs.
An Anthropometric Face Model Using Variational Techniques.
Making Faces.
Large Steps in Cloth Simulation.
Retargeting Motion to New Characters.
A Beam Tracing Approach to Acoustic Modeling for Interactive Virtual Environments.
NeuroAnimator: Fast Neural Network Emulation and Control of Physics-based Models.