SIGGRAPH38

SIGGRAPH 1999 论文列表

Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1999, Los Angeles, CA, USA, August 8-13, 1999.

View-dependent Geometry.
Art-based Rendering of Fur, Grass, and Trees.
Multi-color and Artistic Dithering.
Digital Facial Engraving.
Teddy: A Sketching Interface for 3D Freeform Design.
Six Degree-of-Freedom Haptic Rendering Using Voxel Sampling.
Skin: A Constructive Approach to Modeling Free-Form Shapes.
Emancipated Pixels: Real-World Graphics in the Luminous Room.
Creating a Live Broadcast from a Virtual Environment.
Real-Time Acoustic Modeling for Distributed Virtual Environments.
Walking > Walking-in-Place > Flying, in Virtual Environments.
Balancing Fusion, Image Depth and Distortion in Stereoscopic Head-Tracked Displays.
Multiresolution Mesh Morphing.
Shape Transformation Using Variational Implicit Functions.
Multiresolution Signal Processing for Meshes.
Implicit Fairing of Irregular Meshes Using Diffusion and Curvature Flow.
Automatic Image Placement to Provide a Guaranteed Frame Rate.
Rendering with Concentric Mosaics.
LDI Tree: A Hierarchical Representation for Image-Based Rendering.
A Real-Time Low-Latency Hardware Light-Field Renderer.
Fast Computation of Generalized Voronoi Diagrams Using Graphics Hardware.
Optimization of Mesh Locality for Transparent Vertex Caching.
Deep Compression for Streaming Texture Intensive Animations.
The VolumePro Real-Time Ray-Casting System.
Feline: Fast Elliptical Lines for Anisotropic Texture Mapping.
Pattern-Based Texturing Revisited.
Modeling and Rendering of Weathered Stone.
Inverse Global Illumination: Recovering Reflectance Models of Real Scenes from Photographs.
Environment Matting and Compositing.
Creating Generative Models from Range Images.
A Morphable Model for the Synthesis of 3D Faces.
Tracing Ray Differentials.
Realistic, Hardware-Accelerated Shading and Lighting.
Reflection Space Image Based Rendering.
Computing Exact Shadow Irradiance Using Splines.
Direct Illumination with Lazy Visibility Evaluation.
Graphical Modeling and Animation of Brittle Fracture.
Computational Fluid Dynamics in a Traditional Animation Environment.
Stable Fluids.
Subdivision Schemes for Fluid Flow.
Diffraction Shaders.
A Practical Analytic Model for Daylight.
LCIS: A Boundary Hierarchy for Detail-Preserving Contrast Reduction.
A Perceptually Based Physical Error Metric for Realistic Image Synthesis.
ArtDefo: Accurate Real Time Deformable Objects.
Interpolating Nets of Curves by Smooth Subdivision Surfaces.
Robust Mesh Watermarking.
A Hierarchical Approach to Interactive Motion Editing for Human-Like Figures.
Cognitive Modeling: Knowledge, Reasoning and Planning for Intelligent Characters.
Voice Puppetry.
Physically Based Motion Transformation.