Comment on “Numerical shape from shading and occluding boundaries”
作者:
摘要
The paper “Numerical shape from shading and occluding boundaries” [10] proposed a method to determine the 3D shape of an object from a single brightness image using the smoothness constraint on surface orientations, and the orientations of the surface given along an occluding boundary. This paper contributed both a specific algorithm for solving a specific problem, and a general approach that could be applied in other low-level vision problems.
论文关键词:
论文评审过程:Available online 25 February 2003.
论文官网地址:https://doi.org/10.1016/0004-3702(93)90174-A