Computer construction of crossword puzzles using precedence relationships

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This paper reports on the construction of a crossword puzzle generator. After an unsuccessful attempt to construct puzzles by whole insertion, puzzles were successfully constructed by a letter by letter method. A dynamic, heuristically determined, decision structure was required. The constructor resolved questions of letter selection, ordering and reordering of the solution sequence, dictionary structure and access, and decision path selection.

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论文评审过程:Available online 21 February 2003.

论文官网地址:https://doi.org/10.1016/0004-3702(76)90019-9