On pruning search trees of impartial games

作者:

摘要

In this paper we study computing Sprague-Grundy values for short impartial games under the normal play convention. We put forward new game-agnostic methods for effective pruning search trees of impartial games. These algorithms are inspired by the α-β, a well-known pruning method for minimax trees. However, our algorithms prune trees whose node values are assigned by the mex function instead of min/max.

论文关键词:Combinatorial game theory,Game tree,Sprague-Grundy value,Nimber,Mex function,Impartial game,Nim,Chomp,Cram

论文评审过程:Received 16 July 2018, Revised 8 October 2019, Accepted 18 March 2020, Available online 24 March 2020, Version of Record 27 March 2020.

论文官网地址:https://doi.org/10.1016/j.artint.2020.103262