Knowledge-based strategies for multi-agent teams playing against Nature
作者:
摘要
We study teams of agents that play against Nature towards achieving a common objective. The agents are assumed to have imperfect information due to partial observability, and have no communication during the play of the game. We propose a natural notion of higher-order knowledge of agents. Based on this notion, we define a class of knowledge-based strategies, and consider the problem of synthesis of strategies of this class. We introduce a multi-agent extension, MKBSC, of the well-known knowledge-based subset construction applied to such games. Its iterative applications turn out to compute higher-order knowledge of the agents. We show how the MKBSC can be used for the design of knowledge-based strategy profiles, and investigate the transfer of existence of such strategies between the original game and in the iterated applications of the MKBSC, under some natural assumptions. We also relate and compare the “intensional” view on knowledge-based strategies based on explicit knowledge representation and update, with the “extensional” view on finite memory strategies based on finite transducers and show that, in a certain sense, these are equivalent.
论文关键词:Multi-agent games,Imperfect information,Higher-order knowledge,Knowledge-based strategies,Strategy synthesis,Dec-POMDP
论文评审过程:Received 17 February 2021, Revised 24 March 2022, Accepted 27 April 2022, Available online 29 April 2022, Version of Record 17 May 2022.
论文官网地址:https://doi.org/10.1016/j.artint.2022.103728