Probabilistic quantifiers and games
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We consider inclusion relations among a multitude of classical complexity classes and classes with probabilistic components. A key tool is a method for characterizing such classes in terms of the ordinary quantifiers ∃ and ∠ together with a quantifier ∃+, which means roughly “for most,” applied to polynomial-time predicates. This approach yields a uniform treatment which leads to easier proofs for class-inclusion and hierarchy-collapse results. Furthermore, the method captures some recently introduced game classes and game hierarchies. This survey also includes a charting of class-inclusion and oracle-based separation results.
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论文评审过程:Received 14 November 1986, Revised 8 December 1987, Available online 2 December 2003.
论文官网地址:https://doi.org/10.1016/0022-0000(88)90037-2