Solving parity games in big steps
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摘要
This article proposes a new algorithm that improves the complexity bound for solving parity games. Our approach combines McNaughton's iterated fixed point algorithm with a preprocessing step, which is called prior to every recursive call. The preprocessing uses ranking functions similar to Jurdziński's, but with a restricted co-domain, to determine all winning regions smaller than a predefined parameter. The combination of the preprocessing step with the recursive call guarantees that McNaughton's algorithm proceeds in big steps, whose size is bounded from below by the chosen parameter. Higher parameters lead to smaller call trees, but they also result in an expensive preprocessing step. An optimal parameter balances the cost of the recursive call and the preprocessing step, resulting in an improvement of the known upper bound for solving parity games from O(m(2nc)12c) to approximately O(m(6e1.6‾nc2)13c).
论文关键词:Parity games,Finite games of infinite duration
论文评审过程:Received 22 April 2013, Revised 9 January 2015, Accepted 28 September 2016, Available online 11 October 2016, Version of Record 14 November 2016.
论文官网地址:https://doi.org/10.1016/j.jcss.2016.10.002