ON THE COMPUTATION OF THE DIGITAL CONVEX HULL AND CIRCULAR HULL OF A DIGITAL REGION

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摘要

The problems of defining convexity and circularity of a digital region are considered. A new definition of digital convexity, called DL- (digital line) convexity, is proposed. A region is DL-convex if, for any two pixels belonging to it, there exists a digital straight line between them all of whose pixels belong to the region. DL-convexity is shown to be stronger that two other definitions, T- (triangle) convexity and L- (line) convexity. A digital region is T-convex if it is DL-convex, but the converse is not generally true. This is because a DL-convex region must be connected, but T- and L-convex regions can be disconnected. An algorithm to compute the DL-convex hull of a digital region is described. A related problem, the computation of the circular hull and its application to testing the circularity of a digital region, is also considered, and an algorithm is given that is computationally cheaper than a previous algorithm for testing circularity.

论文关键词:Digital geometry,Convexity,Convex hull,Circularity,Circular hull

论文评审过程:Received 8 October 1997, Revised 23 April 1998, Available online 7 June 2001.

论文官网地址:https://doi.org/10.1016/S0031-3203(98)00065-X