View-based recognition of real-world textures
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摘要
A new method for recognizing 3D textured surfaces is proposed. Textures are modeled with multiple histograms of micro-textons, instead of more macroscopic textons used in earlier studies. The micro-textons are extracted with the recently proposed multiresolution local binary pattern operator. Our approach has many advantages compared to the earlier approaches and provides the leading performance in the classification of Columbia–Utrecht database textures imaged under different viewpoints and illumination directions. It also provides very promising results in the classification of outdoor scene images. An approach for learning appearance models for view-based texture recognition using self-organization of feature distributions is also proposed. The method performs well in experiments. It can be used for quickly selecting model histograms and rejecting outliers, thus providing an efficient tool for vision system training even when the feature data has a large variability.
论文关键词:3D texture,Local binary pattern,Appearance-based,Classification,Self-organization
论文评审过程:Received 3 April 2003, Accepted 20 June 2003, Available online 26 August 2003.
论文官网地址:https://doi.org/10.1016/S0031-3203(03)00231-0