What's NEXT? An interactive next best view approach

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摘要

Shape-from-silhouettes algorithms use either a surface or a volumetric approach. A problem with the volumetric approach is that in general we know neither the accuracy of the reconstruction, nor where to locate new viewpoints for improving the accuracy. In this paper we present a general approach to interactive, object-specific volumetric algorithms, based on a necessary condition for the best possible reconstruction to have been performed. The outlined approach can be applied to any class of objects. As an example of this approach, an interactive algorithm has been implemented for convex polyhedra.

论文关键词:Shape from silhouettes,Visual hull,Volume intersection,Next best view problem,Active vision,Geometric probing

论文评审过程:Received 8 October 2004, Revised 14 June 2005, Accepted 14 June 2005, Available online 6 September 2005.

论文官网地址:https://doi.org/10.1016/j.patcog.2005.06.008