Quasi-isometric parameterization for texture mapping

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摘要

In this paper, we present a new 3D triangular mesh parameterization method that is computationally efficient and yields minimized distance errors. The method has four steps. Firstly, multidimensional scaling (MDS) is used to flatten each submesh consisting of one vertex and its direct neighbours on the 3D triangular mesh. Secondly, an optimal method is used to compute the linear reconstructing weights of each vertex with respect to its neighbours. Thirdly, a spectral decomposition method is used to obtain initial 2D parameterization coordinates. Fourthly, the initial coordinates are rotated and scaled to minimize the distance errors. It is demonstrated that this method can be used for texture mapping. Analyses and examples show the effectiveness of this parameterization method compared with alternatives.

论文关键词:Texture mapping,Surface parameterization,Isometric mapping,Locally linear embedding,Multidimensional scaling,Spectral decomposition

论文评审过程:Received 24 October 2006, Revised 3 July 2007, Accepted 24 October 2007, Available online 9 November 2007.

论文官网地址:https://doi.org/10.1016/j.patcog.2007.10.027