Generalized solutions of the pursuit problem in three-dimensional Euclidean space

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摘要

A more rigorous formulation of the pursuit in E3 is presented. The classical solution is extended, and we then proceed to formulate a new method of solution defined as the intercept approach. This new technique involves the specification of an arbitrary `escape function' having real zeroes. The method has been used to model the path of a dog in pursuit of a fish in a newly developed computer game – FISHER. A simple numerical problem is solved to illustrate the ease of use of the new approach over the classical method.

论文关键词:Pursuit problem,Euclidean space,Generalized solutions,Intercept approach

论文评审过程:Available online 27 February 2001.

论文官网地址:https://doi.org/10.1016/S0096-3003(99)00227-1