Game-theoretic modeling and control of military operations with partially emotional civilian players

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摘要

Civilians are not just passively static but might purposefully take actions to help one side in a battle. Sometimes civilians might directly join one side if they are excessively agitated by the other side. In this paper, a three-player attrition-type discrete time dynamic game model is formulated, in which there are two opposing forces and one civilian player that might be neutral, biased, or even joining one side publicly. Emotions of civilians are dynamically updated via anger mechanism. An example scenario and extensive simulations illustrate possible applications of this model, and comparative discussions further clarify the benefits.

论文关键词:Attrition-like model,Civilian player,Emotion,Game theory

论文评审过程:Received 2 June 2006, Revised 23 July 2007, Accepted 26 July 2007, Available online 6 August 2007.

论文官网地址:https://doi.org/10.1016/j.dss.2007.07.010