Lu-Lu: A framework for collaborative decision making games

作者:

摘要

This paper proposes Lu-Lu as an add-on architecture to open MMOGs and social network games, which has been developed to utilise a key set of ingredients that underline collaborative decision making games as reported within the research literature: personalisation, team matching, non-optimal decision making, leading, decisiveness index, scoring, levelling, and multiple stages. The implementation of Lu-Lu is demonstrated as an add-on to the classic supply chain beer game, including customisation of Lu-Lu to facilitate information exchange through the Facebook games platform, e.g., Graph API and Scores API. Performance assessment of Lu-Lu using Behaviour-Driven Development suggests a successful integration of all key ingredients within Lu-Lu's architecture, yielding autonomous behaviour that improves both player enjoyment and decision making.

论文关键词:Collaborative,Decision making,Game,Profiling,Personalisation,MPEG-7

论文评审过程:Received 9 July 2015, Revised 22 February 2016, Accepted 22 February 2016, Available online 12 March 2016, Version of Record 15 April 2016.

论文官网地址:https://doi.org/10.1016/j.dss.2016.02.011