User innovation evaluation: Empirical evidence from an online game community
作者:
Highlights:
• We focus on the evaluation of user-generated innovations.
• We use a secondary data of 21,557 user innovations to examine our model.
• Innovation rareness is an important factor during the evaluation.
摘要
User innovation community – as a ground for open innovation – has been widely deployed by firms to leverage external sources of innovation. Obtaining contributions from external users, however, poses screening challenges in front of a firm, particularly when such contributions are enormously large in number. Therefore, this study attempts to help firms reduce their workload by examining the differences between adopted and non-adopted user innovations. Based on the prior research, we build a holistic research model by identifying four characteristics of a user innovation: innovation-related, innovator-related, presentation-related and rareness that may influence the evaluation process. The results of logistic regression on a publicly available dataset of 21,557 user innovations spanning five years collected from an online game UIC show that the popularity, integrity and maintenance of the innovation, as well as the prior adoption experience of the innovator, positively influence the adoption of a user innovation by the firm. Moreover, both the complexity of a user innovation and descriptive images have an inverted U-shaped relationship with the adopted innovation. Finally, adopted user innovations have high levels of rareness than non-adopted user innovations. We discuss our findings and implications of this study to research and practice.
论文关键词:Open innovation,User innovation community,User innovation evaluation,Innovation rareness
论文评审过程:Received 25 April 2018, Revised 17 November 2018, Accepted 18 November 2018, Available online 20 November 2018, Version of Record 9 January 2019.
论文官网地址:https://doi.org/10.1016/j.dss.2018.11.003