Exploring the effects of psychological ownership, gaming motivations, and primary/secondary control on online game addiction
作者:
Highlights:
• The achievement and escapism gaming motivations are predictors of the psychological ownership of the virtual gaming world.
• There is an inverted-U relationship between psychological ownership and online game addiction.
• While primary control is positively associated with online game addiction, secondary control is negatively associated with it.
摘要
Online gaming has grown to be a very popular electronic entertainment for people throughout the world. However, the burgeoning popularity of online games in some cases leads to addiction, a phenomenon that has received considerable attention. The purpose of this study is to examine the effects of psychological ownership, gaming motivation, and primary–secondary control on online game addiction (OGA). Based on 436 valid responses collected from online questionnaires, the partial least squares structural equation modeling approach was employed to test the research model. Findings show that the motivations of achievement and escapism are positively associated with psychological ownership toward a virtual gaming environment. Of particular interest is the inverted-U relationship between psychological ownership and OGA, suggesting that too little or too much psychological ownership is associated with less OGA. Finally, individuals with high levels of primary (secondary) control are more (less) inclined to be addicted to online games.
论文关键词:Online game addiction,Psychological ownership,Gaming motivations,Primary control,Secondary control
论文评审过程:Received 9 July 2020, Revised 26 January 2021, Accepted 27 January 2021, Available online 30 January 2021, Version of Record 25 March 2021.
论文官网地址:https://doi.org/10.1016/j.dss.2021.113512