Optimal Gabor filter design for texture segmentation using stochastic optimization

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摘要

In this paper we consider the issue of designing a single Gabor filter for multiple texture segmentation using a systematic optimization algorithm. The proposed algorithm is a stochastic search technique based on the simulated annealing (SA) procedure. It embeds the pattern search into the SA procedure as the move generation mechanism to accelerate the search. The selection objective for a best Gabor filter is based on the Maxmin principle that maximizes the minimum energy ratio of any two distinct textures in question. The objective makes the energy responses between different texture classes well separated. Therefore, a simple thresholding scheme can be directly applied to partition an input image into differently textured regions. The experiments on a number of bipartite, tripartite and quadripartite textured images have shown promising results using the proposed method.

论文关键词:Gabor filter,Filter design,Texture segmentation,Simulated annealing,Pattern search

论文评审过程:Received 11 May 1999, Revised 10 August 2000, Accepted 4 September 2000, Available online 5 February 2001.

论文官网地址:https://doi.org/10.1016/S0262-8856(00)00078-0