A parallel algorithm to skeletonize the distance transform of 3D objects
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摘要
A 2-subiteration parallel algorithm is suggested to compute the surface skeleton of a 3D digital object represented by its D6 distance transform, without resorting to directional processes. The algorithm is based on the use of two operators, with 3 × 3 × 3 and 2 × 2 × 2 support, that are, respectively, applied during the two subiterations to mark the voxels of the D6 distance transform to be ascribed to the skeleton. The resulting surface skeleton is centered within the object, is homotopic to the object and is fully reversible since it includes all centers of the maximal balls of the object.
论文关键词:3D Object,Surface skeleton,Distance transform,Topology preservation,Reversibility
论文评审过程:Received 7 November 2007, Revised 7 July 2008, Accepted 14 July 2008, Available online 15 August 2008.
论文官网地址:https://doi.org/10.1016/j.imavis.2008.07.014