Why do people use gamification services?
作者:
Highlights:
• Utilitarian, hedonic and social motivations to use gamification are investigated.
• Utilitarian and social motivations have a positive direct association with attitude.
• Utilitarian motivations’ association with continued use is mediated by attitude.
• Hedonic motivations have a positive direct association with continued use.
摘要
•Utilitarian, hedonic and social motivations to use gamification are investigated.•Utilitarian and social motivations have a positive direct association with attitude.•Utilitarian motivations’ association with continued use is mediated by attitude.•Hedonic motivations have a positive direct association with continued use.
论文关键词:Gamification,Online game,Persuasive technology,eHealth,Technology acceptance
论文评审过程:Available online 13 May 2015.
论文官网地址:https://doi.org/10.1016/j.ijinfomgt.2015.04.006