How motivational feedback increases user’s benefits and continued use: A study on gamification, quantified-self and social networking

作者:

Highlights:

• We study effect of gamification, quantified-self and social networking features.

• Mediating variables are affective, informational and social feedback.

• Dependent variables are perceived benefits and continued use intention.

• Context of the study is a mobile motivational information system for health.

• Overall, motivational design increases feedback, benefits and continued use.

摘要

•We study effect of gamification, quantified-self and social networking features.•Mediating variables are affective, informational and social feedback.•Dependent variables are perceived benefits and continued use intention.•Context of the study is a mobile motivational information system for health.•Overall, motivational design increases feedback, benefits and continued use.

论文关键词:Gamification,Social networking,Quantified-self,Feedback,Continued use,Hedonic design

论文评审过程:Received 3 July 2018, Revised 12 December 2018, Accepted 12 December 2018, Available online 20 December 2018, Version of Record 20 December 2018.

论文官网地址:https://doi.org/10.1016/j.ijinfomgt.2018.12.004