Are serious games too serious? Diffusion of wearable technologies and the creation of a diffusion of serious games model
作者:
Highlights:
• Developers and manufacturers of wearables should make their devices more relevant, more reliable and easier to use.
• 129 interviews to find requirements and validate first prototype of the game.
• Results are positive from a formal technology acceptance point of view showing relevance and usefulness.
• Game can in fact be an obstruction. Moreover, the artefact should not be patronizing and age differences can also pose problems, hence the title not to make the serious game too serious.
• Habit should be studied as a potential dependent variable for intention to use.
摘要
•Developers and manufacturers of wearables should make their devices more relevant, more reliable and easier to use.•129 interviews to find requirements and validate first prototype of the game.•Results are positive from a formal technology acceptance point of view showing relevance and usefulness.•Game can in fact be an obstruction. Moreover, the artefact should not be patronizing and age differences can also pose problems, hence the title not to make the serious game too serious.•Habit should be studied as a potential dependent variable for intention to use.
论文关键词:Wearables,Adoption of IT,Diffusion,Serious gaming,Mobile health
论文评审过程:Received 15 November 2019, Revised 8 July 2020, Accepted 11 July 2020, Available online 18 August 2020, Version of Record 15 March 2021.
论文官网地址:https://doi.org/10.1016/j.ijinfomgt.2020.102202