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International Journal of Information Management
Volume 61
International Journal of Information Management
(IJIM)
-
Volume 61
论文列表
点击这里查看 International Journal of Information Management 的JCR分区、影响因子等信息
卷期号:
Volume 61
发布时间:
December 2021
卷期年份:
2021
卷期官网:
https://www.sciencedirect.com/journal/international-journal-of-information-management/vol/61/suppl/C
本期论文列表
Editorial Board
原文链接
谷歌学术
必应学术
百度学术
The effect of toxicity on COVID-19 news network formation in political subcommunities on Reddit: An affiliation network approach
原文链接
谷歌学术
必应学术
百度学术
A clarification of confirmatory composite analysis (CCA)
原文链接
谷歌学术
必应学术
百度学术
Tokenized index funds: A blockchain-based concept and a multidisciplinary research framework
原文链接
谷歌学术
必应学术
百度学术
Public and private value creation using artificial intelligence: An empirical study of AI voice robot users in Chinese public sector
原文链接
谷歌学术
必应学术
百度学术
Social influence on endorsement in social Q&A community: Moderating effects of temporal and spatial factors
原文链接
谷歌学术
必应学术
百度学术
The impact of perceived crisis severity on intention to use voluntary proximity tracing applications
原文链接
谷歌学术
必应学术
百度学术
Switching to online learning during COVID-19: Theorizing the role of IT mindfulness and techno eustress for facilitating productivity and creativity in student learning
原文链接
谷歌学术
必应学术
百度学术
Novel mechanisms of scalability of financial services in an emerging market context: Insights from Indonesian Fintech Ecosystem
原文链接
谷歌学术
必应学术
百度学术
Protective behavior in ride-sharing through the lens of protection motivation theory and usage situation theory
原文链接
谷歌学术
必应学术
百度学术
Reducing transaction uncertainty with brands in web stores of dual-channel retailers
原文链接
谷歌学术
必应学术
百度学术
Dark side of enterprise social media usage: A literature review from the conflict-based perspective
原文链接
谷歌学术
必应学术
百度学术
Gamification in marketing
原文链接
谷歌学术
必应学术
百度学术
Information management can’t be all fun and games, can it? How gamified experiences foster information exchange in multi-actor service ecosystems
原文链接
谷歌学术
必应学术
百度学术
Who captures whom – Pokémon or tourists? A perspective of the Stimulus-Organism-Response model
原文链接
谷歌学术
必应学术
百度学术
Game on! How gamified loyalty programs boost customer engagement value
原文链接
谷歌学术
必应学术
百度学术
‘Go with the flow’ for gamification and sustainability marketing
原文链接
谷歌学术
必应学术
百度学术
Gamification and online impulse buying: The moderating effect of gender and age
原文链接
谷歌学术
必应学术
百度学术
Continuance intention in gamified mobile applications: A study of behavioral inhibition and activation systems
原文链接
谷歌学术
必应学术
百度学术
The gamification of in-game advertising: Examining the role of psychological ownership and advertisement intrusiveness
原文链接
谷歌学术
必应学术
百度学术