Who captures whom – Pokémon or tourists? A perspective of the Stimulus-Organism-Response model

作者:

Highlights:

• The use of gamification is an increasing trend in various fields, including tourism.

• Social influences and media influences are identified as environmental stimuli.

• Attachment and conformity influence gamers’ post-experience behavior.

• Players’ intention to visit Pokémon spots is significantly correlated with their intention to continue playing the game.

• Findings provide links between the gamification and tourism literature.

摘要

•The use of gamification is an increasing trend in various fields, including tourism.•Social influences and media influences are identified as environmental stimuli.•Attachment and conformity influence gamers’ post-experience behavior.•Players’ intention to visit Pokémon spots is significantly correlated with their intention to continue playing the game.•Findings provide links between the gamification and tourism literature.

论文关键词:Stimulus-Organism-Response (S-O-R) model,Critical mass,Social interaction,Attachment,Conformity,Tourism,Continuance intention

论文评审过程:Received 27 February 2020, Revised 7 January 2021, Accepted 8 January 2021, Available online 30 January 2021, Version of Record 16 September 2021.

论文官网地址:https://doi.org/10.1016/j.ijinfomgt.2021.102312