Continuance intention in gamified mobile applications: A study of behavioral inhibition and activation systems

作者:

Highlights:

• Reward responsiveness has the biggest effect on user satisfaction and IS continuance.

• Fun-seeking positively affects IS continuance.

• Drive has no significant effect on both satisfaction and IS continuance.

• BIS has a negative influence on satisfaction.

• Fun-seeking has no effect on satisfaction, as BIS on continuance intention.

摘要

•Reward responsiveness has the biggest effect on user satisfaction and IS continuance.•Fun-seeking positively affects IS continuance.•Drive has no significant effect on both satisfaction and IS continuance.•BIS has a negative influence on satisfaction.•Fun-seeking has no effect on satisfaction, as BIS on continuance intention.

论文关键词:Behavioral inhibition system,Behavioral activation system,Information systems continuance,Mobile applications,Gamification

论文评审过程:Received 2 December 2019, Revised 8 August 2021, Accepted 9 August 2021, Available online 19 August 2021, Version of Record 16 September 2021.

论文官网地址:https://doi.org/10.1016/j.ijinfomgt.2021.102414