How gamification drives consumer citizenship behaviour: The role of perceived gamification affordances
作者:
Highlights:
• Perceived gamification affordances can generate psychological ownership.
• Perceived gamification affordances can affect consumer citizenship behaviour.
• Psychological ownership plays a mediating role in the above relationship.
• Psychological ownership results in consumer citizenship behaviour.
摘要
•Perceived gamification affordances can generate psychological ownership.•Perceived gamification affordances can affect consumer citizenship behaviour.•Psychological ownership plays a mediating role in the above relationship.•Psychological ownership results in consumer citizenship behaviour.
论文关键词:Gamified information systems,Perceived gamification affordance,E-commerce,Psychological ownership,Consumer citizenship behaviour
论文评审过程:Received 17 July 2020, Revised 18 January 2022, Accepted 19 January 2022, Available online 29 January 2022, Version of Record 29 January 2022.
论文官网地址:https://doi.org/10.1016/j.ijinfomgt.2022.102477