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Computers in Human Behavior
Volume 27, Issue 2
Computers in Human Behavior
(CHB)
-
Volume 27, Issue 2
论文列表
点击这里查看 Computers in Human Behavior 的JCR分区、影响因子等信息
卷期号:
Volume 27, Issue 2
发布时间:
March 2011
卷期年份:
2011
卷期官网:
https://www.sciencedirect.com/journal/computers-in-human-behavior/vol/27/issue/2
本期论文列表
Editorial Board / Publication information
原文链接
谷歌学术
必应学术
百度学术
Special Issue on Web 2.0 in travel and tourism: Empowering and changing the role of travelers
原文链接
谷歌学术
必应学术
百度学术
Influence of personality on travel-related consumer-generated media creation
原文链接
谷歌学术
必应学术
百度学术
Understanding the intention to follow the advice obtained in an online travel community
原文链接
谷歌学术
必应学术
百度学术
The influence of user-generated content on traveler behavior: An empirical investigation on the effects of e-word-of-mouth to hotel online bookings
原文链接
谷歌学术
必应学术
百度学术
Intentions to use social media in organizing and taking vacation trips
原文链接
谷歌学术
必应学术
百度学术
eCRM 2.0 applications and trends: The use and perceptions of Greek tourism firms of social networks and intelligence
原文链接
谷歌学术
必应学术
百度学术
Students’ and teachers’ use of Facebook
原文链接
谷歌学术
必应学术
百度学术
A hybrid computational model for an automated image descriptor for visually impaired users
原文链接
谷歌学术
必应学术
百度学术
Evaluating learners’ motivational and cognitive processing in an online game-based learning environment
原文链接
谷歌学术
必应学术
百度学术
Social networking site or social surveillance site? Understanding the use of interpersonal electronic surveillance in romantic relationships
原文链接
谷歌学术
必应学术
百度学术
Structural relationships among internal locus of control, institutional support, flow, and learner persistence in cyber universities
原文链接
谷歌学术
必应学术
百度学术
‘Dealing with My Emails’: Latent user needs in email management.
原文链接
谷歌学术
必应学术
百度学术
Developers’ perceptions of object-oriented frameworks – An investigation into the impact of technological and individual characteristics
原文链接
谷歌学术
必应学术
百度学术
Facial expression of emotion and perception of the Uncanny Valley in virtual characters
原文链接
谷歌学术
必应学术
百度学术
Further evidence on the validity of web-based research on associative learning: Augmentation in a predictive learning task
原文链接
谷歌学术
必应学术
百度学术
Tweet this: A uses and gratifications perspective on how active Twitter use gratifies a need to connect with others
原文链接
谷歌学术
必应学术
百度学术
Trends in youth’s videogame playing, overall computer use, and communication technology use: The impact of self-esteem and the Big Five personality factors
原文链接
谷歌学术
必应学术
百度学术
Call of (civic) duty: Action games and civic behavior in a large sample of youth
原文链接
谷歌学术
必应学术
百度学术
How and why pop-ups don’t work: Pop-up prompted eye movements, user affect and decision making
原文链接
谷歌学术
必应学术
百度学术
A reexamination of gender-based attitudes toward group projects: Evidence from the Google Online Marketing Challenge
原文链接
谷歌学术
必应学术
百度学术
Turning to learn: Screen orientation and reasoning with small devices
原文链接
谷歌学术
必应学术
百度学术
Cognitive-bias toward gaming-related words and disinhibition in World of Warcraft gamers
原文链接
谷歌学术
必应学术
百度学术
What affects information systems development team performance? An exploratory study from the perspective of combined socio-technical theory and coordination theory
原文链接
谷歌学术
必应学术
百度学术
Determination of optimal paths to task goals using expert system based on GOMS model
原文链接
谷歌学术
必应学术
百度学术
Comparative study of netbooks and tablet PCs for fostering face-to-face collaborative learning
原文链接
谷歌学术
必应学术
百度学术
Technology acceptance model for the use of information technology in universities
原文链接
谷歌学术
必应学术
百度学术
Why do people play social network games?
原文链接
谷歌学术
必应学术
百度学术
Assessing information quality of e-learning systems: a web mining approach
原文链接
谷歌学术
必应学术
百度学术
Linguistically-tailored video feedback increases total and positive emotional expression in a structured writing task
原文链接
谷歌学术
必应学术
百度学术
Examining mobile instant messaging user loyalty from the perspectives of network externalities and flow experience
原文链接
谷歌学术
必应学术
百度学术
Exploring the impact of use context on mobile hedonic services adoption: An empirical study on mobile gaming in China
原文链接
谷歌学术
必应学术
百度学术
Computer usage questionnaire: Structure, correlates, and gender differences
原文链接
谷歌学术
必应学术
百度学术
Students’ perceptions of collaboration, self-regulated learning, and information seeking in the context of Internet-based learning and traditional learning
原文链接
谷歌学术
必应学术
百度学术
Modeling job effectiveness and its antecedents from a social capital perspective: A survey of virtual teams within business organizations
原文链接
谷歌学术
必应学术
百度学术
Is communication competence still good for interpersonal media?: Mobile phone and instant messenger
原文链接
谷歌学术
必应学术
百度学术
How different information types affect viewer’s attention on internet advertising
原文链接
谷歌学术
必应学术
百度学术
Collaborative argumentation and justifications: A statistical discourse analysis of online discussions
原文链接
谷歌学术
必应学术
百度学术
Why would online gamers share their innovation-conducive knowledge in the online game user community? Integrating individual motivations and social capital perspectives
原文链接
谷歌学术
必应学术
百度学术
The contribution of social network sites to exposure to political difference: The relationships among SNSs, online political messaging, and exposure to cross-cutting perspectives
原文链接
谷歌学术
必应学术
百度学术
Are we talking about the task or the computer? An examination of the associated domains of task-specific and computer self-efficacies
原文链接
谷歌学术
必应学术
百度学术
Behavioral aspects of enterprise systems adoption: An empirical study on cultural factors
原文链接
谷歌学术
必应学术
百度学术
An interactive computer-based interface to support the discovery of individuals’ mental representations and preferences in decisions problems: An application to travel behavior
原文链接
谷歌学术
必应学术
百度学术
Anticipating information needs for senior portal contents
原文链接
谷歌学术
必应学术
百度学术
An approach to quantitatively measuring collaborative performance in online conversations
原文链接
谷歌学术
必应学术
百度学术
Working for one penny: Understanding why people would like to participate in online tasks with low payment
原文链接
谷歌学术
必应学术
百度学术