数据学习
AI博客
原创AI博客
大模型技术博客
AI资源仓库
AI领域与任务
AI研究机构
AI学术期刊
AI论文快讯
AI数据集
AI开源工具
数据推荐
AI大模型
国产AI大模型生态全览
AI模型概览图
AI模型月报
AI基础大模型
AI大模型排行榜
业界大模型评测基准
大模型综合能力排行榜
大模型编程能力排行榜
LMSys ChatBot Arena排行榜
Berkeley大模型工具使用能力排行榜
OpenLLMLeaderboard中国站
AI大模型大全
大模型部署教程
学术世界
学术世界
期刊出版社
领域期刊
SCI/SCIE/SSCI/EI简介
期刊列表
会议列表
学术期刊信息检索
JCR期刊分区查询
CiteScore期刊分区查询
中科院期刊分区查询
管理 - UTD24期刊列表
管理 - AJG(ABS)期刊星级查询
管理 - FMS推荐期刊列表
计算机 - CCF推荐期刊会议列表
南大核心(CSSCI)
合工大小核心
合工大大核心
2023年度AI产品总结
AI大模型工具导航
AI大模型工具导航网站
在线聊天大模型列表
期刊列表
Computers in Human Behavior
Volume 28, Issue 4
Computers in Human Behavior
(CHB)
-
Volume 28, Issue 4
论文列表
点击这里查看 Computers in Human Behavior 的JCR分区、影响因子等信息
卷期号:
Volume 28, Issue 4
发布时间:
July 2012
卷期年份:
2012
卷期官网:
https://www.sciencedirect.com/journal/computers-in-human-behavior/vol/28/issue/4
本期论文列表
Editorial Board / Publication information
原文链接
谷歌学术
必应学术
百度学术
“Who vs. Whom AND Where Should We Go Through?”: A reflection towards clarifying the effect of media and entertainment on children’s development for future research
原文链接
谷歌学术
必应学术
百度学术
Individual differences in response to cognitive training: Using a multi-modal, attentionally demanding game-based intervention for older adults
原文链接
谷歌学术
必应学术
百度学术
Internet use and multitasking among older adolescents: An experience sampling approach
原文链接
谷歌学术
必应学术
百度学术
A pilot study using a computer-based rule following task to distinguish adolescents with and without a behavior disorder
原文链接
谷歌学术
必应学术
百度学术
An open source usability maturity model (OS-UMM)
原文链接
谷歌学术
必应学术
百度学术
Transactional distance revisited: Bridging face and empirical validity
原文链接
谷歌学术
必应学术
百度学术
Generating a learning stance through perspective-taking in a virtual environment
原文链接
谷歌学术
必应学术
百度学术
The effect of nonhuman’s external regulation on young children’s self-regulation to regulate their own process of learning
原文链接
谷歌学术
必应学术
百度学术
The role of metacognitive listening strategies awareness and podcast-use readiness in using podcasting for learning English as a foreign language
原文链接
谷歌学术
必应学术
百度学术
Supporting problem-solving performance in a hypermedia learning environment: The role of students’ prior knowledge and metacognitive skills
原文链接
谷歌学术
必应学术
百度学术
Exploring different technological platforms for supporting co-located collaborative games in the classroom
原文链接
谷歌学术
必应学术
百度学术
Internet financial reporting: The effects of information presentation format and content differences on investor decision making
原文链接
谷歌学术
必应学术
百度学术
Implicit feedback techniques on recommender systems applied to electronic books
原文链接
谷歌学术
必应学术
百度学术
The impact of forced use on customer adoption of self-service technologies
原文链接
谷歌学术
必应学术
百度学术
Impact of computer training courses on reduction of loneliness of older people in Finland and Slovenia
原文链接
谷歌学术
必应学术
百度学术
The effect of nonhuman’s external regulation on young children’s creative thinking and thinking aloud verbalization during learning mathematical tasks
原文链接
谷歌学术
必应学术
百度学术
Making Instance-based Learning Theory usable and understandable: The Instance-based Learning Tool
原文链接
谷歌学术
必应学术
百度学术
Plugged in but not connected: Individuals’ views of and responses to online and in-person ostracism
原文链接
谷歌学术
必应学术
百度学术
Effects of split attention revisited: A new display technology for troubleshooting tasks
原文链接
谷歌学术
必应学术
百度学术
Who benefits from simulator training: Personality and heart rate variability in relation to situation awareness during navigation training
原文链接
谷歌学术
必应学术
百度学术
Parent–adolescent communication, parental Internet use and Internet-specific norms and pathological Internet use among Chinese adolescents
原文链接
谷歌学术
必应学术
百度学术
The effect of multimedia discrepancies on metacognitive judgments
原文链接
谷歌学术
必应学术
百度学术
Impact of two types of partner, perceived or actual, in human–human and human–agent interaction
原文链接
谷歌学术
必应学术
百度学术
Online environmental community members’ intention to participate in environmental activities: An application of the theory of planned behavior in the Chinese context
原文链接
谷歌学术
必应学术
百度学术
Are there cultural differences in how we play? Examining cultural effects on playing social network games
原文链接
谷歌学术
必应学术
百度学术
The effect of advertisement choice, sex, and need for cognition on attention
原文链接
谷歌学术
必应学术
百度学术
Exploring regulatory processes during a computer-supported collaborative learning task using process mining
原文链接
谷歌学术
必应学术
百度学术
Development of a computer game-based framework for cognitive behaviour identification by using Bayesian inference methods
原文链接
谷歌学术
必应学术
百度学术
Loneliness and generalized problematic Internet use: Parents’ perceived knowledge of adolescents’ online activities as a moderator
原文链接
谷歌学术
必应学术
百度学术
Causal or spurious: Using propensity score matching to detangle the relationship between violent video games and violent behavior
原文链接
谷歌学术
必应学术
百度学术
Visualizing ideal self vs. actual self through avatars: Impact on preventive health outcomes
原文链接
谷歌学术
必应学术
百度学术
Getting closer and experiencing together: Antecedents and consequences of psychological distance in social media-enhanced real-time streaming video
原文链接
谷歌学术
必应学术
百度学术
Influences of motives to play and time spent gaming on the negative consequences of adolescent online computer gaming
原文链接
谷歌学术
必应学术
百度学术
A digital revolution: Comparison of demographic profiles, attitudes and gambling behavior of Internet and non-Internet gamblers
原文链接
谷歌学术
必应学术
百度学术
The effect of visual design and placement of intra-article navigation schemes on reading comprehension and website user perceptions
原文链接
谷歌学术
必应学术
百度学术
Internet pornography exposure and risky sexual behavior among adult males in the United States
原文链接
谷歌学术
必应学术
百度学术
The psychology behind QR codes: User experience perspective
原文链接
谷歌学术
必应学术
百度学术
Cultural determinants of media choice for deception
原文链接
谷歌学术
必应学术
百度学术
The impact of distractions on the usability and intention to use mobile devices for wireless data services
原文链接
谷歌学术
必应学术
百度学术
Contribution of Internet news use to reducing the influence of selective online exposure on political diversity
原文链接
谷歌学术
必应学术
百度学术
Negative emotional and cognitive responses to being unfriended on Facebook: An exploratory study
原文链接
谷歌学术
必应学术
百度学术
How to ameliorate negative effects of violent video games on cooperation: Play it cooperatively in a team
原文链接
谷歌学术
必应学术
百度学术
Is online trust and trust in social institutions associated with online disclosure of identifiable information online?
原文链接
谷歌学术
必应学术
百度学术
The effects of constructing domain-specific representations on coordination processes and learning in a CSCL-environment
原文链接
谷歌学术
必应学术
百度学术
Phantom vibrations among undergraduates: Prevalence and associated psychological characteristics
原文链接
谷歌学术
必应学术
百度学术
Predicting social cues during online discussions: Effects of evaluations and knowledge content
原文链接
谷歌学术
必应学术
百度学术
Motives for Facebook use and expressing “true self” on the Internet
原文链接
谷歌学术
必应学术
百度学术
Understanding users’ initial trust in mobile banking: An elaboration likelihood perspective
原文链接
谷歌学术
必应学术
百度学术
Mindful multitasking: The relationship between mindful flexibility and media multitasking
原文链接
谷歌学术
必应学术
百度学术
Corrigendum to “Are there optimal levels of arousal to memory? Effects of arousal, centrality, and familiarity on brand memory in video games” [Comput. Human Behav. 28 (2012) 285–291]
原文链接
谷歌学术
必应学术
百度学术