数据学习
AI博客
原创AI博客
大模型技术博客
期刊会议
学术世界
期刊出版社
领域期刊
SCI/SCIE/SSCI/EI简介
期刊列表
会议列表
所有期刊分区
学术期刊信息检索
JCR期刊分区查询
CiteScore期刊分区查询
中科院期刊分区查询
管理 - UTD24期刊列表
管理 - AJG(ABS)期刊星级查询
管理 - FMS推荐期刊列表
计算机 - CCF推荐期刊会议列表
南大核心(CSSCI)
合工大小核心
合工大大核心
AI资源仓库
AI领域与任务
AI研究机构
AI学术期刊
AI论文快讯
AI数据集
AI开源工具
数据推荐
AI大模型
国产AI大模型生态全览
AI模型概览图
AI模型月报
AI基础大模型
AI大模型排行榜
大模型综合能力排行榜
大模型编程能力排行榜
LMSys ChatBot Arena排行榜
Berkeley大模型工具使用能力排行榜
OpenLLMLeaderboard中国站
AI大模型大全
大模型部署教程
在线聊天大模型列表
2023年度AI产品总结
期刊列表
Computers in Human Behavior
Volume 29, Issue 1
Computers in Human Behavior
(CHB)
-
Volume 29, Issue 1
论文列表
点击这里查看 Computers in Human Behavior 的JCR分区、影响因子等信息
卷期号:
Volume 29, Issue 1
发布时间:
January 2013
卷期年份:
2013
卷期官网:
https://www.sciencedirect.com/journal/computers-in-human-behavior/vol/29/issue/1
本期论文列表
Editorial Board / Publication information
原文链接
谷歌学术
必应学术
百度学术
Youth internet and wellbeing
原文链接
谷歌学术
必应学术
百度学术
The validation of the E-Victimisation Scale (E-VS) and the E-Bullying Scale (E-BS) for adolescents
原文链接
谷歌学术
必应学术
百度学术
Managing peer relationships online – Investigating the use of Facebook by juvenile delinquents and youths-at-risk
原文链接
谷歌学术
必应学术
百度学术
Facebook bullying: An extension of battles in school
原文链接
谷歌学术
必应学术
百度学术
The nature of cyberbullying, and strategies for prevention
原文链接
谷歌学术
必应学术
百度学术
Friendship: An old concept with a new meaning?
原文链接
谷歌学术
必应学术
百度学术
Does the use of social networking sites increase children’s risk of harm?
原文链接
谷歌学术
必应学术
百度学术
Knowing when not to use the Internet: Shyness and adolescents’ on-line and off-line interactions with friends
原文链接
谷歌学术
必应学术
百度学术
Adolescents’ use of Instant Messaging as a means of emotional relief
原文链接
谷歌学术
必应学术
百度学术
To give or to keep? Affective influences on selfishness and fairness in computer-mediated interactions in the dictator game and the ultimatum game
原文链接
谷歌学术
必应学术
百度学术
Forging friendship, soliciting support: A mixed-method examination of message boards for pregnant teens and teen mothers
原文链接
谷歌学术
必应学术
百度学术
The homeless use Facebook?! Similarities of social network use between college students and homeless young adults
原文链接
谷歌学术
必应学术
百度学术
Examining students’ online interaction in a live video streaming environment using data mining and text mining
原文链接
谷歌学术
必应学术
百度学术
Why do you play World of Warcraft? An in-depth exploration of self-reported motivations to play online and in-game behaviours in the virtual world of Azeroth
原文链接
谷歌学术
必应学术
百度学术
Strategic self-presentation online: A cross-cultural study
原文链接
谷歌学术
必应学术
百度学术
Mirrored selves: The influence of self-presence in a virtual world on health, appearance, and well-being
原文链接
谷歌学术
必应学术
百度学术
Motivations in virtual health communities and their relationship to community, connectedness and stress
原文链接
谷歌学术
必应学术
百度学术
Nomophobia: Dependency on virtual environments or social phobia?
原文链接
谷歌学术
必应学术
百度学术
Why advice on task selection may hamper learning in on-demand education
原文链接
谷歌学术
必应学术
百度学术
A virtual “Room” with a cue: Detecting personality through spatial customization in a city simulation game
原文链接
谷歌学术
必应学术
百度学术
An empirical investigation of end-users’ switching toward cloud computing: A two factor theory perspective
原文链接
谷歌学术
必应学术
百度学术
Effect of interactivity on learner perceptions in Web-based instruction
原文链接
谷歌学术
必应学术
百度学术
Why are children attracted to the Internet? The role of need satisfaction perceived online and perceived in daily real life
原文链接
谷歌学术
必应学术
百度学术
An examination of the celebrity endorsements and online customer reviews influence female consumers’ shopping behavior
原文链接
谷歌学术
必应学术
百度学术
A cognitive-behavioral model of problematic online gaming in adolescents aged 12–22 years
原文链接
谷歌学术
必应学术
百度学术
Personality traits and knowledge sharing in online communities
原文链接
谷歌学术
必应学术
百度学术
What stimulates teachers to integrate ICT in their pedagogical practices? The use of digital learning materials in education
原文链接
谷歌学术
必应学术
百度学术
Gratifications for using CMC technologies: A comparison among SNS, IM, and e-mail
原文链接
谷歌学术
必应学术
百度学术
Consumer attitudes towards Internet gambling: Perceptions of responsible gambling policies, consumer protection, and regulation of online gambling sites
原文链接
谷歌学术
必应学术
百度学术
The influence of self-discrepancy between the virtual and real selves in virtual communities
原文链接
谷歌学术
必应学术
百度学术
Player–Avatar Identification in video gaming: Concept and measurement
原文链接
谷歌学术
必应学术
百度学术
Persuasive messages on information system acceptance: A theoretical extension of elaboration likelihood model and social influence theory
原文链接
谷歌学术
必应学术
百度学术
Deception in avatar-mediated virtual environment
原文链接
谷歌学术
必应学术
百度学术
Investigating the relations between motivation, tool use, participation, and performance in an e-learning course using web-videoconferencing
原文链接
谷歌学术
必应学术
百度学术
“What’s coming next?” Epistemic curiosity and lurking behavior in online communities
原文链接
谷歌学术
必应学术
百度学术
Corrigendum to “I Became an Attractive Person in the Virtual World: Users’ Identification with Virtual Communities and Avatars” [Comput. Hum. Behav. 28 (2012) 1663–1669]
原文链接
谷歌学术
必应学术
百度学术