Quantifying engagement: Measuring player involvement in human–avatar interactions

作者:

Highlights:

• A system for rating involvement in live human–avatar interaction games was tested.

• Moderate-to-high agreement between raters was achieved with moderate training time.

• Factor structure and reliability mirrored those for human dyadic interactions.

• Engaging features of game design associated with higher involvement ratings.

• Involvement rating system is useful to the design of simulation training games..

摘要

•A system for rating involvement in live human–avatar interaction games was tested.•Moderate-to-high agreement between raters was achieved with moderate training time.•Factor structure and reliability mirrored those for human dyadic interactions.•Engaging features of game design associated with higher involvement ratings.•Involvement rating system is useful to the design of simulation training games..

论文关键词:Engagement,Involvement,Human–avatar interactions,Simulation

论文评审过程:Available online 19 February 2014.

论文官网地址:https://doi.org/10.1016/j.chb.2014.01.044