Does value matters in playing online game? An empirical study among massively multiplayer online role-playing games (MMORPGs)
作者:
Highlights:
• We examined value perception among MMORPGs.
• PERVAL framework applied to examine three aspects of behavioral intention.
• PLS-SEM performed to assess measurement and structural model.
• Contrasting with literature, we found value differently perceived among MMORPGs.
• This study is among few attempt in examining value in Second Life setting.
摘要
•We examined value perception among MMORPGs.•PERVAL framework applied to examine three aspects of behavioral intention.•PLS-SEM performed to assess measurement and structural model.•Contrasting with literature, we found value differently perceived among MMORPGs.•This study is among few attempt in examining value in Second Life setting.
论文关键词:PERVAL framework,Repurchase intention (RI),Willingness to pay a premium price (WTP),Word-of-mouth (WOM),Massively multiplayer online role-playing games (MMORPGs)
论文评审过程:Available online 27 March 2014.
论文官网地址:https://doi.org/10.1016/j.chb.2014.03.002