Underlying factors of social capital acquisition in the context of online-gaming: Comparing World of Warcraft and Counter-Strike
作者:
Highlights:
• We constructed and evaluated a model of social capital acquisition in online-gaming.
• Behaviors in clans and guilds predict self-disclosure and communication frequency.
• Self-disclosure and communication frequency predict social capital acquisition.
• The model fits the data well for samples stemming from games of different genres.
摘要
•We constructed and evaluated a model of social capital acquisition in online-gaming.•Behaviors in clans and guilds predict self-disclosure and communication frequency.•Self-disclosure and communication frequency predict social capital acquisition.•The model fits the data well for samples stemming from games of different genres.
论文关键词:Social capital,Self-disclosure,Online-games,Clans,Guilds
论文评审过程:Available online 19 April 2014.
论文官网地址:https://doi.org/10.1016/j.chb.2014.03.057