Youth science identity, science learning, and gaming experiences
作者:
Highlights:
• Preference for and competence in problem-solving predicted science understanding.
• Preference for science-related features predicted teens’ science understanding.
• Teens with a stronger science identity negatively evaluated their gaming groups.
• Competence in games with science-related features predicted science identity.
• Science games may reinforce self-efficacy and competence in scientific reasoning.
摘要
•Preference for and competence in problem-solving predicted science understanding.•Preference for science-related features predicted teens’ science understanding.•Teens with a stronger science identity negatively evaluated their gaming groups.•Competence in games with science-related features predicted science identity.•Science games may reinforce self-efficacy and competence in scientific reasoning.
论文关键词:Identity,Video games,Gaming,Science learning,Education,Teens
论文评审过程:Available online 20 November 2014.
论文官网地址:https://doi.org/10.1016/j.chb.2014.09.048