Serious games for emergency preparedness: Evaluation of an interactive vs. a non-interactive simulation of a terror attack
作者:
Highlights:
• We propose a serious game that simulates a terror attack in a train station.
• Our study contrasts an interactive vs. non-interactive version of the simulation.
• We use Protection Motivation Theory as design guidance for the simulations.
• Both simulations improve knowledge, self-efficacy and severity perception.
• Interactivity of the simulation enhances risk perception and emotional response.
摘要
•We propose a serious game that simulates a terror attack in a train station.•Our study contrasts an interactive vs. non-interactive version of the simulation.•We use Protection Motivation Theory as design guidance for the simulations.•Both simulations improve knowledge, self-efficacy and severity perception.•Interactivity of the simulation enhances risk perception and emotional response.
论文关键词:Serious games,Simulation,Interactivity,Emergency preparedness,Evaluation,Protection Motivation Theory
论文评审过程:Available online 15 May 2015, Version of Record 15 May 2015.
论文官网地址:https://doi.org/10.1016/j.chb.2015.03.074