Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning

作者:

Highlights:

• Engagement in the game has a positive effect on learning.

• Immersion in the game does not have a significant effect on learning.

• Challenge affected learning both directly and via the increased engagement.

• Skill did not affect learning directly but only via the increased engagement.

• Perceived challenge was an especially strong predictor of learning outcomes.

摘要

•Engagement in the game has a positive effect on learning.•Immersion in the game does not have a significant effect on learning.•Challenge affected learning both directly and via the increased engagement.•Skill did not affect learning directly but only via the increased engagement.•Perceived challenge was an especially strong predictor of learning outcomes.

论文关键词:Game-based learning,Gamification,Serious games,Flow,Engagement,Immersion

论文评审过程:Received 13 March 2015, Revised 10 June 2015, Accepted 22 July 2015, Available online 15 August 2015, Version of Record 15 August 2015.

论文官网地址:https://doi.org/10.1016/j.chb.2015.07.045