Self-regulation influence on game play flow state
作者:
Highlights:
• Self-regulation is a key factor for managing fun in DGBL environments.
• A sense of “active failure” results in greater enjoyment during game play.
• Game data can be used to measure self-regulation during different flow states.
• Experiences toward the end of game sessions strongly influence player satisfaction.
摘要
•Self-regulation is a key factor for managing fun in DGBL environments.•A sense of “active failure” results in greater enjoyment during game play.•Game data can be used to measure self-regulation during different flow states.•Experiences toward the end of game sessions strongly influence player satisfaction.
论文关键词:Game play,Flow theory,Self-regulation
论文评审过程:Received 22 March 2015, Revised 17 August 2015, Accepted 20 August 2015, Available online 29 August 2015, Version of Record 29 August 2015.
论文官网地址:https://doi.org/10.1016/j.chb.2015.08.020