From duels to classroom competition: Social competition and learning in educational videogames within different group sizes

作者:

Highlights:

• Empirical comparison of different group sizes in competitive educational videogames.

• Evidence for differences between perceived and induced competition.

• Larger groups increase cognitive load and lower instructional efficiency.

• Perceived competition fosters retention, interest and engagement.

• Simple method of implementing symmetrical social competitive gameplay.

摘要

•Empirical comparison of different group sizes in competitive educational videogames.•Evidence for differences between perceived and induced competition.•Larger groups increase cognitive load and lower instructional efficiency.•Perceived competition fosters retention, interest and engagement.•Simple method of implementing symmetrical social competitive gameplay.

论文关键词:Educational videogames,Social competition,Teaching informatics,Group-based learning,Interactive learning environments

论文评审过程:Received 26 May 2015, Revised 18 September 2015, Accepted 22 September 2015, Available online 2 October 2015, Version of Record 2 October 2015.

论文官网地址:https://doi.org/10.1016/j.chb.2015.09.035