Learning healthy lifestyles through active videogames, motor games and the gamification of educational activities
作者:
Highlights:
• We design a training program based on a GBL and gamification approaches.
• We work in formal and informal contexts (school and home) as informal learning.
• We present a cuasi-experimental study developed with children from 8 to 12 years old.
• We analyze the experience from different dimensions (medical, learning and UX).
摘要
•We design a training program based on a GBL and gamification approaches.•We work in formal and informal contexts (school and home) as informal learning.•We present a cuasi-experimental study developed with children from 8 to 12 years old.•We analyze the experience from different dimensions (medical, learning and UX).
论文关键词:Informal learning,Healthy lifestyles,Active videogames,Motor play,Gamification in education,Obesity and overweight
论文评审过程:Received 5 April 2015, Revised 15 July 2015, Accepted 30 August 2015, Available online 9 October 2015, Version of Record 18 November 2015.
论文官网地址:https://doi.org/10.1016/j.chb.2015.08.052