Learning healthy lifestyles through active videogames, motor games and the gamification of educational activities

作者:

Highlights:

• We design a training program based on a GBL and gamification approaches.

• We work in formal and informal contexts (school and home) as informal learning.

• We present a cuasi-experimental study developed with children from 8 to 12 years old.

• We analyze the experience from different dimensions (medical, learning and UX).

摘要

•We design a training program based on a GBL and gamification approaches.•We work in formal and informal contexts (school and home) as informal learning.•We present a cuasi-experimental study developed with children from 8 to 12 years old.•We analyze the experience from different dimensions (medical, learning and UX).

论文关键词:Informal learning,Healthy lifestyles,Active videogames,Motor play,Gamification in education,Obesity and overweight

论文评审过程:Received 5 April 2015, Revised 15 July 2015, Accepted 30 August 2015, Available online 9 October 2015, Version of Record 18 November 2015.

论文官网地址:https://doi.org/10.1016/j.chb.2015.08.052