What's in a name? Ages and names predict the valence of social interactions in a massive online game
作者:
Highlights:
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• Data from League of Legends reveals links between real-world and online personality.
• Players with antisocial usernames behaved in an antisocial manner within the game.
• Ages estimated from usernames correlate strongly with ages entered at registration.
• Online interactions valence correlates positively age. Older players behave better.
• Gaming usernames provide a useful source of psychological information.
摘要
•Data from League of Legends reveals links between real-world and online personality.•Players with antisocial usernames behaved in an antisocial manner within the game.•Ages estimated from usernames correlate strongly with ages entered at registration.•Online interactions valence correlates positively age. Older players behave better.•Gaming usernames provide a useful source of psychological information.
论文关键词:Video games,Data mining,Age,Personality
论文评审过程:Received 2 June 2015, Revised 20 September 2015, Accepted 22 September 2015, Available online 12 November 2015, Version of Record 12 November 2015.
论文官网地址:https://doi.org/10.1016/j.chb.2015.09.034