Video game playing in the general adult population of Germany: Can higher gaming time of males be explained by gender specific genre preferences?
作者:
Highlights:
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• Predictors of video gaming are evaluated in a representative sample of German adults.
• Lower gaming is predicted by higher age, high education and employment.
• Higher gaming is predicted by male gender and preference of certain video game genres.
• Higher gaming in males is fully mediated by gender specific game genre preferences.
摘要
•Predictors of video gaming are evaluated in a representative sample of German adults.•Lower gaming is predicted by higher age, high education and employment.•Higher gaming is predicted by male gender and preference of certain video game genres.•Higher gaming in males is fully mediated by gender specific game genre preferences.
论文关键词:Video gaming,Adults,Video game playing,Gender,Genre preferences
论文评审过程:Received 24 March 2015, Revised 13 October 2015, Accepted 15 October 2015, Available online 12 November 2015, Version of Record 12 November 2015.
论文官网地址:https://doi.org/10.1016/j.chb.2015.10.016