Bridging behavior science and gaming theory: Using the Intervention Mapping Protocol to design a serious game against cyberbullying
作者:
Highlights:
• The evidence- and theory-based design of an anti-cyberbullying program is presented.
• Promoting positive bystander behavior may help end cyberbullying and its harm.
• Behavior change methods need to be balanced with gaming features, based on evidence.
• User testing is crucial, and amended the program design.
• The protocol used professional, user, and stakeholder expertise in game design.
摘要
•The evidence- and theory-based design of an anti-cyberbullying program is presented.•Promoting positive bystander behavior may help end cyberbullying and its harm.•Behavior change methods need to be balanced with gaming features, based on evidence.•User testing is crucial, and amended the program design.•The protocol used professional, user, and stakeholder expertise in game design.
论文关键词:Cyberbullying,Serious game,Bystanders,Adolescence,Intervention Mapping
论文评审过程:Received 14 June 2015, Revised 13 November 2015, Accepted 19 November 2015, Available online 17 December 2015, Version of Record 17 December 2015.
论文官网地址:https://doi.org/10.1016/j.chb.2015.11.039