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Computers in Human Behavior
Volume 63
Computers in Human Behavior
(CHB)
-
Volume 63
论文列表
点击这里查看 Computers in Human Behavior 的JCR分区、影响因子等信息
卷期号:
Volume 63
发布时间:
October 2016
卷期年份:
2016
卷期官网:
https://www.sciencedirect.com/journal/computers-in-human-behavior/vol/63/suppl/C
本期论文列表
Editorial Board / Publication information
原文链接
谷歌学术
必应学术
百度学术
A weight and a meta-analysis on mobile banking acceptance research
原文链接
谷歌学术
必应学术
百度学术
Mobile and ubiquitous learning in higher education settings. A systematic review of empirical studies
原文链接
谷歌学术
必应学术
百度学术
The impact of technology on older adults’ social isolation
原文链接
谷歌学术
必应学术
百度学术
E-voting in Jordan: Assessing readiness and developing a system
原文链接
谷歌学术
必应学术
百度学术
Do player performance, real sport experience, and gender affect movement patterns during equivalent exergame?
原文链接
谷歌学术
必应学术
百度学术
How “phubbing” becomes the norm: The antecedents and consequences of snubbing via smartphone
原文链接
谷歌学术
必应学术
百度学术
The relationship between schizotypal personality and internet addiction in university students
原文链接
谷歌学术
必应学术
百度学术
So why have you added me? Adolescent girls’ technology-mediated attachments and relationships
原文链接
谷歌学术
必应学术
百度学术
Big five-personality trait and internet addiction: A meta-analytic review
原文链接
谷歌学术
必应学术
百度学术
Pre-service teachers’ behavioral intention to make educational animated movies and their experiences
原文链接
谷歌学术
必应学术
百度学术
Game-based Learning and 21st century skills: A review of recent research
原文链接
谷歌学术
必应学术
百度学术
Migration from social casino games to gambling: Motivations and characteristics of gamers who gamble
原文链接
谷歌学术
必应学术
百度学术
What drives consumer knowledge sharing in online travel communities?: Personal attributes or e-service factors?
原文链接
谷歌学术
必应学术
百度学术
Investigating the influence of the most commonly used external variables of TAM on students’ Perceived Ease of Use (PEOU) and Perceived Usefulness (PU) of e-portfolios
原文链接
谷歌学术
必应学术
百度学术
Initial assessment of reliability of a self-administered web-based neuropsychological test battery
原文链接
谷歌学术
必应学术
百度学术
Design and evaluation of a mobile phone-based health intervention for patients with hypertensive condition
原文链接
谷歌学术
必应学术
百度学术
Measuring problem solving skills via stealth assessment in an engaging video game
原文链接
谷歌学术
必应学术
百度学术
Do social media foster or curtail adolescents’ empathy? A longitudinal study
原文链接
谷歌学术
必应学术
百度学术
Fraping, social norms and online representations of self
原文链接
谷歌学术
必应学术
百度学术
Social media research: The application of supervised machine learning in organizational communication research.
原文链接
谷歌学术
必应学术
百度学术
A parental perspective on apps for young children
原文链接
谷歌学术
必应学术
百度学术
Analysis of factors influencing acceptance of personal, academic and professional development e-portfolios.
原文链接
谷歌学术
必应学术
百度学术
Advergame speed influence and brand recall: The moderating effects of brand placement strength and gamers’ persuasion knowledge
原文链接
谷歌学术
必应学术
百度学术
Smartphone Addiction Inventory (SPAI): Psychometric properties and confirmatory factor analysis
原文链接
谷歌学术
必应学术
百度学术
A computational modeling of rapid attitude formation during surveys about immigrants and immigration
原文链接
谷歌学术
必应学术
百度学术
The attitudes, impact, and learning needs of older adults using apps on touchscreen mobile devices: Results from a pilot study
原文链接
谷歌学术
必应学术
百度学术
Mobile device affordance: Explicating how smartphones influence the outcome of phishing attacks
原文链接
谷歌学术
必应学术
百度学术
Words of advice: Exposure to website model pictures and online persuasive messages affects the linguistic content and style of Women’s weight-related social support messages
原文链接
谷歌学术
必应学术
百度学术
A study on the relationships between different presentation modes of graphical icons and users’ attention
原文链接
谷歌学术
必应学术
百度学术
Research on the effects of cloud-based pedagogy for creative talents: A case study on Chinese High School
原文链接
谷歌学术
必应学术
百度学术
The effect of flow experience on player loyalty in mobile game application
原文链接
谷歌学术
必应学术
百度学术
Sharing instructors experience of learning management system: A technology perspective of user satisfaction in distance learning course
原文链接
谷歌学术
必应学术
百度学术
Using social media to enrich information systems field trip experiences: Students’ satisfaction and continuance intentions
原文链接
谷歌学术
必应学术
百度学术
Social media and credibility indicators: The effect of influence cues
原文链接
谷歌学术
必应学术
百度学术
A fuzzy cognitive map model to calculate a user's desirability based on personality in e-learning environments
原文链接
谷歌学术
必应学术
百度学术
Mobile phone dependency and its impacts on adolescents’ social and academic behaviors
原文链接
谷歌学术
必应学术
百度学术
Benefits of adding anxiety-reducing features to a computer-based multimedia lesson on statistics
原文链接
谷歌学术
必应学术
百度学术
To tweet or ‘subtweet’?: Impacts of social networking post directness and valence on interpersonal impressions
原文链接
谷歌学术
必应学术
百度学术
Who views online extremism? Individual attributes leading to exposure
原文链接
谷歌学术
必应学术
百度学术
A neurofeedback video game (MindLight) to prevent anxiety in children: A randomized controlled trial
原文链接
谷歌学术
必应学术
百度学术
Determinants of consumers’ attitudes toward mobile advertising: The mediating roles of intrinsic and extrinsic motivations
原文链接
谷歌学术
必应学术
百度学术
Why do you return the favor in online knowledge communities? A study of the motivations of reciprocity
原文链接
谷歌学术
必应学术
百度学术
Understanding the use of social media by organisations for crisis communication
原文链接
谷歌学术
必应学术
百度学术
A functional and structural diagnosis of online health communities sustainability: A focus on resource richness and site design features
原文链接
谷歌学术
必应学术
百度学术
Knowledge sharing behaviors in e-learning community: Exploring the role of academic self-efficacy and sense of community
原文链接
谷歌学术
必应学术
百度学术
Common etiological pathways between toxic substance use, Internet and cybersex addiction: The role of expectancies and antisocial deviance proneness
原文链接
谷歌学术
必应学术
百度学术
Playing seriously – How gamification and social cues influence bank customers to use gamified e-business applications
原文链接
谷歌学术
必应学术
百度学术
Stressful life events and adolescent Internet addiction: The mediating role of psychological needs satisfaction and the moderating role of coping style
原文链接
谷歌学术
必应学术
百度学术
What robots can teach us about intimacy: The reassuring effects of robot responsiveness to human disclosure
原文链接
谷歌学术
必应学术
百度学术
Racial microaggressions and perceptions of Internet memes
原文链接
谷歌学术
必应学术
百度学术
Cybercrime detection in online communications: The experimental case of cyberbullying detection in the Twitter network
原文链接
谷歌学术
必应学术
百度学术
Who avoids location-based advertising and why? Investigating the relationship between user perceptions and advertising avoidance
原文链接
谷歌学术
必应学术
百度学术
Personalization–privacy paradox and consumer conflict with the use of location-based mobile commerce
原文链接
谷歌学术
必应学术
百度学术
Gender differences in the relationship between internet addiction and depression: A cross-lagged study in Chinese adolescents
原文链接
谷歌学术
必应学术
百度学术
The use of Information and Communication technology when completing instrumental activities of daily living
原文链接
谷歌学术
必应学术
百度学术
An eye-controlled version of the Kaufman Brief Intelligence Test 2 (KBIT-2) to assess cognitive functioning
原文链接
谷歌学术
必应学术
百度学术
Fear of missing out, need for touch, anxiety and depression are related to problematic smartphone use
原文链接
谷歌学术
必应学术
百度学术
Analyzing the effects of emotion management on time and self-management in computer-based learning
原文链接
谷歌学术
必应学术
百度学术
The self on the Net: The joint effect of self-construal and public self-consciousness on positive self-presentation in online social networking among South Korean college students
原文链接
谷歌学术
必应学术
百度学术
Unplugged: Exploring the costs and benefits of constant connection
原文链接
谷歌学术
必应学术
百度学术
Do age and gender differences exist in selfie-related behaviours?
原文链接
谷歌学术
必应学术
百度学术
Enacting artifact-based activities for social technologies in language learning using a design-based research approach
原文链接
谷歌学术
必应学术
百度学术
Providing feedback on computer-based algebra homework in middle-school classrooms
原文链接
谷歌学术
必应学术
百度学术
Creative performance in the workplace: The roles of Simmelian ties and communication media
原文链接
谷歌学术
必应学术
百度学术
Motivation to seek help and help efficiency in students who failed in an initial task
原文链接
谷歌学术
必应学术
百度学术
Technology use, self-directed learning, student engagement and academic performance: Examining the interrelations
原文链接
谷歌学术
必应学术
百度学术
The impact of University of the Third Age courses on ICT adoption
原文链接
谷歌学术
必应学术
百度学术
Interactivity and memory: Information processing of interactive versus non-interactive content
原文链接
谷歌学术
必应学术
百度学术
Age and gender differences in photo tagging gratifications
原文链接
谷歌学术
必应学术
百度学术
Modelling smartphone addiction: The role of smartphone usage, self-regulation, general self-efficacy and cyberloafing in university students
原文链接
谷歌学术
必应学术
百度学术
Video games as virtual teachers: Prosocial video game use by children and adolescents from different socioeconomic groups is associated with increased empathy and prosocial behaviour
原文链接
谷歌学术
必应学术
百度学术
Enterprise resource planning adoption and satisfaction determinants
原文链接
谷歌学术
必应学术
百度学术
Online community and the personal diary: Writing to connect at Open Diary
原文链接
谷歌学术
必应学术
百度学术
Virtual gossip: How gossip regulates moral life in virtual worlds
原文链接
谷歌学术
必应学术
百度学术
Permanently online – Permanently connected: Explorations into university students’ use of social media and mobile smart devices
原文链接
谷歌学术
必应学术
百度学术
Framework to improve e-learner satisfaction and further strengthen e-learning implementation
原文链接
谷歌学术
必应学术
百度学术
We walk the line: Icons provisional appearances on virtual whiteboards trigger elaborative dialogue and creativity
原文链接
谷歌学术
必应学术
百度学术
Designing a personal music assistant that enhances the social, cognitive, and affective experiences of people with dementia
原文链接
谷歌学术
必应学术
百度学术
How gender role stereotypes affect attraction in an online dating scenario
原文链接
谷歌学术
必应学术
百度学术
Explaining personality and contextual differences in beneficial role of online versus offline social support: A moderated mediation model
原文链接
谷歌学术
必应学术
百度学术
Adapting a stand-alone computerized cognitive test battery for online use – A case-study in the context of users with special needs
原文链接
谷歌学术
必应学术
百度学术
Do learners’ characteristics matter? An exploration of mobile-learning adoption in self-directed learning
原文链接
谷歌学术
必应学术
百度学术
Is the smartwatch an IT product or a fashion product? A study on factors affecting the intention to use smartwatches
原文链接
谷歌学术
必应学术
百度学术
How do online communities matter? Comparison between active and non-active participants in an online behavioral weight loss program
原文链接
谷歌学术
必应学术
百度学术
Using eye movement data to infer human behavioral intentions
原文链接
谷歌学术
必应学术
百度学术
Motivations for videogame play: Predictors of time spent playing
原文链接
谷歌学术
必应学术
百度学术
Subjective well-being and social media use: Do personality traits moderate the impact of social comparison on Facebook?
原文链接
谷歌学术
必应学术
百度学术
Psychometric validation of the Generalized Problematic Internet Use Scale 2 in a Portuguese sample
原文链接
谷歌学术
必应学术
百度学术
Development and validation of New Media Literacy Scale (NMLS) for university students
原文链接
谷歌学术
必应学术
百度学术
Exploring the relationship between information satisfaction and flow in the context of consumers’ online search
原文链接
谷歌学术
必应学术
百度学术
Branding with social media: User gratifications, usage patterns, and brand message content strategies
原文链接
谷歌学术
必应学术
百度学术
Profile pictures on social media: Gender and regional differences
原文链接
谷歌学术
必应学术
百度学术
Consumer valuation of the wearables: The case of smartwatches
原文链接
谷歌学术
必应学术
百度学术
Interrupt me: External interruptions are less disruptive than self-interruptions
原文链接
谷歌学术
必应学术
百度学术
Representations of lesbian and bisexual women’s sexual and relational health in online video and text-based sources
原文链接
谷歌学术
必应学术
百度学术
Exploring rape culture in social media forums
原文链接
谷歌学术
必应学术
百度学术
Mental beliefs about blood, and not its smell, affect presence in a violent computer game
原文链接
谷歌学术
必应学术
百度学术
Breaking news: “I have an eating disorder.” Video testimonials on YouTube
原文链接
谷歌学术
必应学术
百度学术
Media multitasking predicts video-recorded lecture learning performance through mind wandering tendencies
原文链接
谷歌学术
必应学术
百度学术