Video games as virtual teachers: Prosocial video game use by children and adolescents from different socioeconomic groups is associated with increased empathy and prosocial behaviour
作者:
Highlights:
• Prosocial video game use involves in-game helping and cooperation.
• Prosocial video game use associated with higher levels of empathy in young people.
• Prosocial video game use associated with positive peer relations in young people.
• These associations found in sample from disadvantaged and non-disadvantaged schools.
摘要
•Prosocial video game use involves in-game helping and cooperation.•Prosocial video game use associated with higher levels of empathy in young people.•Prosocial video game use associated with positive peer relations in young people.•These associations found in sample from disadvantaged and non-disadvantaged schools.
论文关键词:Prosocial video game use,Violent video game use,Prosocial behaviour,Empathy,Socioeconomic status,Young people
论文评审过程:Received 13 December 2015, Revised 3 April 2016, Accepted 23 May 2016, Available online 8 June 2016, Version of Record 8 June 2016.
论文官网地址:https://doi.org/10.1016/j.chb.2016.05.062