Mental beliefs about blood, and not its smell, affect presence in a violent computer game
作者:
Highlights:
• People perform worse when believing to smell blood during a violent computer game.
• Equally, they display lower skin conductance under this condition.
• More aggressive individuals however experience increased combativeness.
• Smelling blood, merely as a sensory trigger, does not affect parameters of presence.
摘要
•People perform worse when believing to smell blood during a violent computer game.•Equally, they display lower skin conductance under this condition.•More aggressive individuals however experience increased combativeness.•Smelling blood, merely as a sensory trigger, does not affect parameters of presence.
论文关键词:Computer game,Presence,Belief,Blood,Violence
论文评审过程:Received 17 November 2015, Revised 12 April 2016, Accepted 12 June 2016, Available online 23 June 2016, Version of Record 23 June 2016.
论文官网地址:https://doi.org/10.1016/j.chb.2016.06.012