The effects of input modality and story-based knowledge on users' game experience
作者:
Highlights:
• Assessment of changes in a paid mobile game experience over time.
• Both story-based knowledge groups convey experienced players' reviews by word-of-mouth.
• Stylus shows potential as alternative touchscreen-based game input to fingers.
• Four-week delay leads to increased ergonomic quality without sacrificing hedonic quality.
• Commercialized hedonic app and realistic gaming tasks are employed to offer a complete picture of actual user experience.
摘要
•Assessment of changes in a paid mobile game experience over time.•Both story-based knowledge groups convey experienced players' reviews by word-of-mouth.•Stylus shows potential as alternative touchscreen-based game input to fingers.•Four-week delay leads to increased ergonomic quality without sacrificing hedonic quality.•Commercialized hedonic app and realistic gaming tasks are employed to offer a complete picture of actual user experience.
论文关键词:Paid game app,eWOM,Story-based knowledge,Input modality,Time distance,Gameplay experience
论文评审过程:Received 25 September 2016, Revised 18 November 2016, Accepted 19 November 2016, Available online 25 November 2016, Version of Record 25 November 2016.
论文官网地址:https://doi.org/10.1016/j.chb.2016.11.030